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D&D 5th Edition

Compendium

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Spirit Naga

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These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!

Traits

Rejuvenation: If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.

Spellcasting: The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:

• Cantrips (at will): mage hand, minor illusion, ray of frost
• 1st level (4 slots): charm person, detect magic, sleep
• 2nd level (3 slots): detect thoughts, hold person
• 3rd level (3 slots): lightning bolt, water breathing
• 4th level (3 slots): blight, dimension door
• 5th level (2 slots): dominate person

Actions

Bite: Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.

Attributes

Spirit Naga

Large monstrosity, Chaotic Evil
  • Armor Class 15 (Natural Armor)
  • Hit Points 75 (10d10+20)
  • Speed 40 ft.
STR
18 (+4)
DEX
17 (+3)
CON
14 (+2)
INT
16 (+3)
WIS
15 (+2)
CHA
16 (+3)
  • Saving Throws Dex +6, Con +5, Wis +5, Cha +6
  • Damage Immunities Poison
  • Condition Immunities Charmed, Poisoned
  • Senses Darkvision 60 Ft., passive Perception 12
  • Languages Abyssal, Common
  • Challenge 8 (3,900 XP)
  • Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
  • Spellcasting. The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared: • Cantrips (at will): mage hand, minor illusion, ray of frost • 1st level (4 slots): charm person, detect magic, sleep • 2nd level (3 slots): detect thoughts, hold person • 3rd level (3 slots): lightning bolt, water breathing • 4th level (3 slots): blight, dimension door • 5th level (2 slots): dominate person

Actions


  • Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: (1d6 + 4) piercing damage plus (7d8)poison damage. The target must make a DC 13 Constitution saving throw, taking the poison damage on a failed save, or half as much damage on a successful one.